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Making a 3D Emilia from Re:Zero was not so easy.
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Starting with a 2d concept art.
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Simulating clothes folds and physics in Marvelous designer.
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Sculpting the both and clothes in Zbrush
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Re-topologiing the model to under 50k tris in Blender
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Anime styled texturing in Substance Painter
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Rigging the skeletons and posing back in Blender
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Setting up lighting and scenes in Unreal Engine
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​Below are some poly modelled or scanned/retopologized objects from other projects,
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