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Making a 3D Emilia from Re:Zero was not so easy.

 

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  1. Starting with a 2d concept art.

  2. Simulating clothes folds and physics in Marvelous designer.

  3. Sculpting the both and clothes in Zbrush

  4. Re-topologiing the model to under 50k tris in Blender

  5. Anime styled texturing in Substance Painter

  6. Rigging the skeletons and posing back in Blender

  7. Setting up lighting and scenes in Unreal Engine

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​Below are some poly modelled or scanned/retopologized objects from other projects, 

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© 2024 Kaimuart

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